10
Breakthrough
Technologies 2014


  • Introduction
  • Agricultural Drones
  • Ultraprivate Smartphones
  • Brain Mapping
  • Neuromorphic Chips
  • Genome Editing
  • Microscale 3-D Printing
  • Mobile Collaboration
  • Oculus Rift
  • Agile Robots
  • Smart Wind and Solar Power
  • Archive of Past Lists

Microscale 3-D Printing

Inks made from different types of materials, precisely applied, are greatly expanding the kinds of things that can be printed.

Breakthrough

3-D printing that uses multiple materials to create objects such as biological tissue with blood vessels.

Why It Matters

Making biological materials with desired functions could lead to artificial organs and novel cyborg parts.

Key Players

  • Jennifer Lewis, Harvard University
  • Michael McAlpine, Princeton University
  • Keith Martin, University of Cambridge

Despite the excitement that 3-D printing has generated, its capabilities remain rather limited. It can be used to make complex shapes, but most commonly only out of plastics. Even manufacturers using an advanced version of the technology known as additive manufacturing typically have expanded the material palette only to a few types of metal alloys. But what if 3-D printers could use a wide assortment of different materials, from living cells to semiconductors, mixing and matching the “inks” with precision?
Jennifer Lewis, a materials scientist at Harvard University, is developing the chemistry and machines to make that possible. She prints intricately shaped objects from “the ground up,” precisely adding materials that are useful for their mechanical properties, electrical conductivity, or optical traits. This means 3-D printing technology could make objects that sense and respond to their environment. “Integrating form and function,” she says, “is the next big thing that needs to happen in 3-D printing.”


10
Breakthrough
Technologies
2014


  • Introduction
  • Agricultural Drones
  • Ultraprivate Smartphones
  • Brain Mapping
  • Neuromorphic Chips
  • Genome Editing
  • Microscale 3-D Printing
  • Mobile Collaboration
  • Oculus Rift
  • Agile Robots
  • Smart Wind and Solar Power
  • Archive of Past Lists

Microscale 3-D Printing

Inks made from different types of materials, precisely applied, are greatly expanding the kinds of things that can be printed.

Breakthrough

3-D printing that uses multiple materials to create objects such as biological tissue with blood vessels.

Why It Matters

Making biological materials with desired functions could lead to artificial organs and novel cyborg parts.

 


Key Players

  • Jennifer Lewis, Harvard University
  • Michael McAlpine, Princeton University
  • Keith Martin, University of Cambridge. 

 

 





For changing the way we view the world (and TV). 
The $350 billion giant has proven that it is working in both the short and long term to change consumers' lives through hardware. Its clever (and incredibly cheap) dongle, Chrome cast, lets users beam web video to their TV screens, while Google Glass brings the ultimate possibilities of wearable computing--and all those '90s sci-fi action movies--to life. Its $3 billion acquisition of smart thermostat maker Nest provided an inkling that Google might eventually bring homes to life, as well.


For using sharp marketing to become China's biggest smartphone maker in just three years. While skeptics point to the Apple-like cult image CEO Lei Jun portrays (he even wears the Jobs-esque outfit of dark shirts and jeans), Xiaomi also poached Hugo Barra, Google's VP of Android product management, to help the company expand its influence overseas. Its products are as in demand as Apple's, selling out its newest phone, the Red Rice, in less than 90 seconds and piling up more than 7 million preorders, leading to more than $5 billion in revenue in 2013.


For reigniting customer passion by transforming its mobile OS and desktop. 
 Besides flattening things out with the beautiful iOS 7 and constructing an ultra powerful tank of a computer in the redesigned Mac Pro, the king of Cupertino also broke its sales records with the iPhone 5s and 5c--more than 9 million flew off shelves during its first weekend--and brought ultra lightweight design to the standard-setting iPad Air. But perhaps its greatest achievement in innovation wasn't its devices, but rather the device controls: The iPhone 5s's fingerprint sensor adds yet another degree of accessibility (and purchase point) to its most coveted product.


For turning tech support upside down.
 With its Kindle Fire HDX, Amazon not only created a true iPad competitor, it potentially revolutionized customer support. The Mayday feature on the Kindle Fire HDX allows device owners to connect to an on-screen representative in less than 15 seconds, further sharpening Amazon's renowned and relentless focus on customers.


For cracking the mainstream by courting action junkies everywhere. The action-driven camera company strapped its tiny, nearly indestructible, Hero cameras onto just about anything and anyone, including an eagle or two. By putting its HD cameras in the hands of athletes, adventurers, and daredevils, GoPro sales grew to nearly $1 billion in 2013. The company also built out its app, allowing users to seamlessly share their videos with others--just as the marketing-savvy company would like them to--and began a partnership with Microsoft to bring an action-sports channel to the Xbox this spring.
For letting users sculpt, sketch, and play with the wave of a hand. While we've yet to see truly radical motion-control technology, Leap Motion, which officially launched last summer, is leading the pack in getting us there. With a tiny flash drive–size controller that costs just $80 and tracks a finger's movement within 1/100 of a millimeter, the company has already become an authority on gesture control in the consumer-electronics space, snatching up partners like HP and ASUS to incorporate its tech into their laptops. But Leap Motion's Airspace store--where creative apps like DRUMair (for the wannabe rocker) and Freeform (for the hopeful sculptor) abound--is where the real innovation is revealed.
For listening to fans when creating its sleekest, most powerful console yet. 
 The next-gen console war found its gladiators in the PS4 and Xbox One. Amid criticism of its rival being too heavy on the entertainment (and too lean on gaming), Sony released the PlayStation 4 with new sharing and multitasking features--along with a price tag $100 cheaper than the competition. More than 4 million customers chose Sony as the victor.


For changing the definition of "play."
  These blocks aren't just for kids. Last year, Lego released Mindstorms EV3, its smartest line of robotic creatures yet. As a reward for boldly placing tech like Linux and infrared sensors in the hands of both youngsters and adult fanboys, EV3 has become one the company's fastest-selling lines, and thanks to a partnership with the nonprofit FIRST, roughly 350,000 students in 70 countries are now learning robotics from programmable toys like SPIK3R and R3PTAR.


For reinventing the vacuum (again) and tackling mopping too. 
 IRobot upgraded its Roomba and Scooba lines--the vacuum that squeegees and scrubs the floor. But the company also introduced households to the Braava: a floor-mopping robot that uses recyclable or disposable microfiber clothes to make quick work of dirty floors. Its commitment to invention--and its smart foray into security and military work--helped iRobot's revenue climb by roughly $50 million in 2013 to almost $500 million, while its stock surged 85%. Those are some serious bots.

 
For rolling out new robotic toys that dart between the digital and the physical. 
 Sphero the robotic ball is so addictively fun, even President Obama has taken it for a spin. But last year, the Boulder, Colorado–based Orbotix wowed kids and geeks everywhere again with the Sphero 2.0, an upgraded, smartphone-controlled orb that moves twice as fast and has double the Bluetooth range as the original. The Sphero 2.0, which interacts with almost 30 smartphone apps that treat physical objects and digital obstacles, helped Orbotix more than double its revenue in 2013. Not one to be stuck in one form factor, Orbotix evolved (again) in January and announced the Sphero 2B: a tubular, two-tired robot that can tumble across rough terrain and leap from steep inclines.



Saturday, October 4, 2014
Announcing Windows 10


Blogging Windows 












It’s a humbling and amazing thing to work on Windows, which is used by over 1.5 billion people in every country of the world. From kids playing with computers for the first time, to writers and journalists, to engineers, to gamers, to CEOs, at some point Windows has empowered all of us.

In the Windows team, we’re proud of this – but we also know that the world today is very different from the one in which Windows grew up. Today, devices outnumber people. Connectivity is like oxygen. The tension between the desire for agility versus stability poses a huge challenge for IT Pros. Experiences – no matter what device you’re on – just need to work. The only thing that hasn’t really changed is the situation for developers – still too much to do, and not enough time.

One way to look at it is that Windows is at a threshold :-). It’s time for a new Windows. This new Windows must be built from the ground-up for a mobile-first, cloud-first world. This new Windows must help our customers be productive in both their digital work and their digital life. This new Windows must empower people and organizations to do great things.
That new Windows is Windows 10.
Windows 10 represents the first step of a whole new generation of Windows. Windows 10 unlocks new experiences for customers to work, play and connect. Windows 10 embodies what our customers (both consumers and enterprises) demand and what we will deliver.
Windows 10 will run across an incredibly broad set of devices – from the Internet of Things, to servers in enterprise data centers worldwide. Some of these devices have 4 inch screens – some have 80 inch screens – and some don’t have screens at all. Some of these devices you hold in your hand, others are ten feet away. Some of these devices you primarily use touch/pen, others mouse/keyboard, others controller/gesture – and some devices can switch between input types.
We’re not talking about one UI to rule them all – we’re talking about one product family, with a tailored experience for each device.
And across this breadth of devices, we are delivering one application platform for our developers. Whether you’re building a game or a line of business application, there will be one way to write a universal app that targets the entire family. There will be one store, one way for applications to be discovered, purchased and updated across all of these devices.
Windows 10 will deliver the right experience on the right device at the right time. It will be our most comprehensive platform ever.
Now, during the design of a new Windows, we spend time with many diverse customers. One of the most important of these customers is the enterprise. In the past year I’ve talked to dozens of enterprise customers and listened to how they are using and deploying Windows, and what they need from us.
These customers are betting their businesses on Windows – in the first half of this year, shipments of enterprise PCs grew 14%. In that same time period, shipments of Windows enterprise tablets grew 33%.
These customers have a need to evaluate Windows early, so we are starting our dialog with them today. For more details about what Windows 10 will have for these customers, check out this blog post on the Windows for your Business blog.
Tomorrow, we are excited to announce the Windows Insider Program, where PC experts and IT Pros can get access to a technical preview of Windows 10 for desktops and laptops. Soon after, we’ll also be releasing technical previews of Windows Server and our management tools.
With the Insider program, we’re inviting our most enthusiastic Windows customers to shape Windows 10 with us. We know they’re a vocal bunch – and we’re looking forward to hearing from them.
The Windows Insider Program is intended for PC experts and IT pros who are comfortable using pre-release software with variable quality. Insiders will receive a steady stream of early builds from us with the latest features we’re experimenting with.
This week’s announcements are just the first chapter of our conversation with customers about Windows 10 – with a focus on enterprise features (because enterprises have a need to evaluate software early on) and the desktop/laptop experiences. Early in 2015 we’ll introduce the consumer chapter and talk much more about other device types and more consumer features. We’ll then continue the conversation with the developer chapter at our Build conference, and later in the year we’ll release Windows 10 and look forward to some amazing new devices.
Today was an important beginning for our customers and partners as we embark on the Windows 10 journey together. I encourage everyone reading this to sign up for the Windows Insider Program, download the technical preview, and let us know what you think. Check here tomorrow for specific details – but in the meantime, here’s a peek at some of the new features you can test drive once you become an Insider:








Start menu: The familiar Start menu is back, but it brings with it a new customizable space for your favorite apps and Live Tiles.
 

Everything runs in a window: Apps from the Windows Store now open in the same format that desktop apps do and can be resized and moved around, and have title bars at the top allowing for maximize, minimize, and close with a click.


 

Snap enhancements: You can now have four apps snapped on the same screen with a new quadrant layout. Windows will also show other apps and programs running for additional snapping and even make smart suggestions on filling available screen space with other open apps.

 

New task view button: There’s a new task-view button on the taskbar for quick switching between open files and quick access to any desktops you create.